Easily create advanced multitouch and
gesture-based apps in Adobe Flash® and Flex

GestureWorks® 3 for ActionScript provides streamlined multitouch authoring for touch-tables and walls, kiosks, desktop computers, tablets, and embedded devices. You’ll save precious development time and have access to pre-built gestures and the world’s first markup language for multitouch, GestureML. In addition, GestureWorks 3 has a powerful touch point cluster analysis system, a built-in simulator, pre-built modules, and more.

GestureWorks 3 for PC and Mac is an entirely new build; its innovative features and streamlined performance are based on what we’ve learned in developing the previous versions of the software.

Scores of pre-built gestures infinitely extensible using our revolutionary gesture markup language

Revolutionary Gesture-Based Authoring

The GestureWorks 3 Pro package comes complete with definitions for scores of pre-built gestures and possibilities for virtually any number of gestures. Our new and open Gesture Markup Language is the world’s first markup language for multitouch. All of the gestures are fully editable and extensible.
Download a free trial »

Advanced Cluster Analysis: the built-in simulator allows you to reproduce gesture interactions and analyze them

Gesture Visualizer

GestureWorks 3 includes an advanced gesture visualizer, which interprets multiple touch points and can identify users hands and motion. This sophisticated “debug mode” allows developers to visualize the interaction seeing raw data such as; the number of touch points, X & Y coordinates, scale, rotation, and processed values such as associated gestures and object transformations all in real time.

Gesture Physics: powerful engine gives display objects and gestures real world behaviors

Gesture Physics

GestureWorks 3 also includes a powerful physics engine, which gives display objects and gestures real world behaviors. This feature can be adjusted to compensate for limitations in multitouch hardware or to customize the nuances of user interaction. Physical properties like inertia, bounce, and friction can be tuned for custom applications or specific devices.

Compatible with Open Exhibits Modules

Mix and Match Pre-Built Modules
and Templates

GestureWorks is compatible with Open Exhibits software. These open source multitouch-enabled software modules are available for free and can be used commercially. A variety of media players, web APIs, UI elements, and utilities are available including a motion recognition application for the Microsoft Kinect.
View available modules »

Works on Dozens of Multitouch Devices

Works on Dozens of Multitouch Devices

Don’t worry about compatibility. GestureWorks plays nice with any multitouch or dual-touch enabled hardware that runs Windows 7 or uses the TUIO (1) protocol. GestureWorks applications are used around the world on multitouch tables and walls, kiosks, and desktops. You can also author apps for Adobe AIR that can be distributed on Android tablets and embedded devices.
See supported hardware »

Ticketed and Timely Support

Ticketed and Timely Support

GestureWorks 3 Pro and Site License users have access to a direct and exclusive ticketed support system. We respond to most questions the same day. Our team has decades of combined ActionScript experience and we’ve been authoring in Flash since the last century and our own multitouch-enabled apps for the last four years.

Authoring Options: GestureWorks Lite, Pro and Site Licenses are available

Authoring Options

GestureWorks 3 Standard, Professional and Site Licenses are available. If you change your mind and want to upgrade from Standard to a Professional or Site License, we will apply the cost of the prior version to the upgrade. Still not convinced? You can download our 30-day trial.

© Ideum – GestureWorks® is a product of Ideum.